Para uma conciliação da ludologia e da narratologia nos estudos sobre videojogos. Uma análise de Valheim
DOI:
https://doi.org/10.21814/diacritica.5700Palavras-chave:
Estudos sobre Videojogos, Videojogo, Narratologia, LudologiaResumo
O presente artigo apresenta, em primeiro lugar, uma visão geral da recente área de estudos denominada por Computer Game Studies (ou Estudos sobre Videojogos), recorrendo a obras especialmente relevantes para explorar as duas mais proeminentes abordagens teóricas adoptadas na investigação do videojogo após a publicação do estudo pioneiro de Espen Aarseth, intitulado Cybertext: perspectives on ergodic literature (1997): são estas a ludologia e a narratologia. Tendo surgido um acutilante debate entre académicos que apoiavam cada uma destas perspectivas, este artigo considera diversas contribuições inseridas neste contexto especial com o intuito de sugerir que uma abordagem conciliatória não oferece apenas uma solução abrangente para a análise do videojogo, como se revela necessária na devida compreensão e estudo adequado deste medium digital híbrido e extremamente multifacetado. Através da análise de Valheim, um videojogo publicado em 2021 e inserido no subgénero survival, será demonstrado como diferentes aspectos geralmente focados apenas pela narratologia ou pela ludologia se encontram inerentemente associados, influenciando-se mutuamente e provocando um impacto na forma como os jogadores reagem à interface e à narrativa do jogo.
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Este trabalho encontra-se publicado com a Creative Commons Atribuição-NãoComercial 4.0.
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Fundação para a Ciência e a Tecnologia
Números do Financiamento 2021.04811.BD