Gamificación en educación: Estado del arte

Autores

DOI:

https://doi.org/10.21814/h2d.2163

Palavras-chave:

gamificación, educación, gamificación en educación, tecnología, estado del arte

Resumo

Este artículo es un viaje a través de los avances y ventajas de la gamificación en educación, basado en la investigación y los estudios científicos identificados como los más relevantes. Se centra en recopilar los artículos, textos, libros y conferencias más significativos y en hacer que este estado del arte esté lo más actualizado posible.

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Referências

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Publicado

2020-06-30

Como Citar

Santos López, I. M., & Torrente-Patiño, Álvaro. (2020). Gamificación en educación: Estado del arte. H2D|Revista De Humanidades Digitais, 2(1). https://doi.org/10.21814/h2d.2163

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