Is it possible to “read” a digital literary work on a video game console?: A comparative between digital literary works and video games

Authors

DOI:

https://doi.org/10.21814/h2d.3563

Keywords:

digital literature, electronic games, multisemiosis, videogame

Abstract

The following analysis intends to, by comparing definitions of what is an electronic game and what is a digital literary work, answer if it is possible to read a digital literary work in a videogame console. An analysis of two games, Braid and Return of the Obra Dinn is also present, in a way to clarify if they have any similarities to literary works (digital or not). To achieve the objective, the theoretical assumptions that support the analysis are Katherine Hayles (2009); Jane Macgonigal (2012); Walter Benjamin (1987); Laurent Jenny (1979) among others.

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Author Biographies

Alice Atsuko Matsuda, Federal University of Technology – Paraná (Curitiba Campus)

 

                   

Thiago Moreira Marques, Universidade Tecnológica Federal do Paraná, Campus Curitiba (UTFPR-Curitiba)

 

                   

References

Benjamin, W. (1987). Magia e Técnica, Arte e política. Obras escolhidas I (S. Rouanet, Trad.). Brasiliense.

Hayles, N. K. (2009). Literatura Eletrônica - Novos horizontes para o literário (L. Lhullier, & R. M. Buchweitz, Trads.). Global Editora.

Jenny, L. (1979). Intertextualidades (C. C. Rocha, Trad.). Almedina.

Kirchof, E. R. (2009). O desaparecimento do autor nas tramas da literatura digital: Uma reflexão foucautiana. Signo, 34(56), 47-63, https://online.unisc.br/seer/index.php/signo/article/view/962

McGonigal, J. (2012). A realidade em jogo (E. Rieche, Trad.). BestSeller.

Yoo, H.-J. (2007). Text, hypertext, hypermedia: Ästhetische möglichkeiten der digitalin literatur mittels intertextualität, interaktivit¨t und intermedialität. Königshause & Neumann.

Published

2021-12-31

How to Cite

Matsuda, A. A., & Marques, T. M. . (2021). Is it possible to “read” a digital literary work on a video game console?: A comparative between digital literary works and video games . H2D|Digital Humanities Journal, 3(2). https://doi.org/10.21814/h2d.3563